Left to Live
A downloadable game
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You play as Kaito, living in a crumbling city rebuilding after 30 years of nuclear fallout. Through a strange dream, you find out the city is doomed to another atrocity in just five days, where there will be NO survivors. You care for your little sister Olive, a happy go lucky girl with a lot to say.
Together you explore the city, but for very different reasons. Olive explores with a childlike wonder and curiosity, and you search for answers to the doomsday rapidly approaching. You have 5 days left to live, and you're the only one who knows it: how do you spend your final days? Is there a happy ending amongst the chaos?
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Features:
- multiple different endings to collect
- ~10 different areas to explore, each with their own secrets
- detailed CG's and illustrated cut-scenes
- charming characters to interact with
- moral dilemmas
- mysteries with ARG elements
- Psychological/meta horror elements
Tech demo====
Warning!!! its super janky, assets not final.
===DISCLAIMER==
this game is a completely unfunded passion project I've been working on in my spare time, so I don't have a good time line for the project yet. I'm a full time student who works a full time job during the summer, so updates may be slow for a while.
However, if you'd like to support this project, you can buy me a Kofi at:
DON'T feel pressured to donate! I will probably finish the project one way or another anyways,, but the option is there if you would like to support me or my work. :3
additional project details:
runtime: unknown as of right now
genre: horrorish? idek man, I don't think it's gonna be super scary, but it definitely has a lot of dark themes.
price: free, probably.
engine: rpgmaker MV
credits: TBD [compiling as I go]
Status | Prototype |
Author | skyyashes |
Genre | Role Playing |
Made with | RPG Maker |
Tags | Atmospheric, Creepy, Dark, Horror, Multiple Endings, Post-apocalyptic, Psychological Horror, RPG Maker, Story Rich, weird |
Average session | A few seconds |
Languages | English |
Development log
- First devlog- June 17thJun 17, 2022
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